#pragma once
#include"GameEntity.h"
#include"../../nclgl/CubeRobot.h"
class Animation
{
public:
	Animation();
	~Animation();
	void LeftTurn(GameEntity* robot);
	void RightTurn(GameEntity* robot);
	void Jump(PhysicsNode* robot);
	void Fly(PhysicsNode* robot);
	//void FlyingTime(PhysicsNode* player,bool isfly);
private:
	float amountHorizontalLinearVelocity;
	int flytime;
};

